When Neal Stephenson coined “the metaverse” three decades ago, his book Snow Crash was found on the shelves of “science fiction”. While the book remains in that category, many of its concepts are now found in reality…
Fast forward to 2022, where numerous companies are now building toward their version of the metaverse, including Neal himself – working on Lamina1 – a blockchain company oriented toward creators.
While the present metaverses don’t perfectly mimic that from Stephenson’s early imagination, we get the unique opportunity to discuss the various design decisions that he’s making, but also the intersection between the metaverse and gaming, the involvement that AR/VR might play, the evolving role of IP, how artificial intelligence fits in, what he’s building and why, and where he gets all of his ideas from.
0:00 – Introduction
1:20 – Tech’s highest impact position
4:35 – What is the metaverse?
6:46 – Interoperability
8:52 – Incentive alignment
13:06 – Immersion requirements
16:30 – VR engineering challenges
20:09 – Skeuomorphism
24:17 – Commercial VR/AR applications
27:26 – AI and gaming
30:51 – The value chain
38:13 – Right of refusal
42:05 – Good and bad tech
46:05 – Fighting “free”
49:16 – Building Lamina1
58:07 – Neal’s design designs
1:03:40 – Inspiration for Snow Crash
1:09:16 – Looking ahead from 2022
1:11:59 – Science fiction writing
1:13:46 – Carbon removal
The CFI Podcast discusses the most important ideas within technology with the people building it. Each episode aims to put listeners ahead of the curve, covering topics like AI, energy, genomics, space, and more.